Index

A | B | C | D | E | F | G | I | L | M | N | O | P | R | S | T

A

ABS (C macro)
ACCEPT (C macro)
AND (C macro)
ANY (C macro)
APPEND (C macro)
ASSIGN (C macro)

B

BOOL (C macro)

C

COMPARABLE (C macro)
CONCAT (C macro)
CONTAINER (C macro)
CONTAINER_GET_PROP (C macro)
CONTAINER_SET_PROP (C macro)
containers
CONTAINS_BY_NAME (C macro)
CURRENT_PLAYER (C macro)

D

DEBUG (C macro)
DICT (C macro)
DIVIDE (C macro)
DUPLICATE_TOKEN (C macro)

E

EMPTY_LIST (C macro)
EQUAL (C macro)

F

FALSE (C macro)
FLOAT (C macro), [1]

G

game state
GET_BY_POSITION (C macro)
GET_CONTAINER (C macro)
GET_ELT (C macro)
GET_POSITION_ELT (C macro)
GET_PROP (C macro)
GET_TOKEN (C macro)
GET_TOKEN_AND_LOCATION (C macro)
GREATER (C macro)
GREATER_OR_EQUAL (C macro)

I

INSTANTIATE_ALL_TOKENS (C macro)
INSTANTIATE_TOKEN (C macro)
INT (C macro), [1]
IS_NULL (C macro)

L

LESS (C macro)
LESS_OR_EQUAL (C macro)
LIST (C macro)

M

MAP (C macro)
MINUS (C macro)
MULT (C macro)

N

NOT (C macro)
NULL (C macro), [1]
NUMBER (C macro)

O

OR (C macro)

P

player
PLAYER_NAME (C macro)
PLUS (C macro)
POP (C macro)
POP_BY_NAME (C macro)
PREPEND (C macro)

R

RANDOM_INT (C macro)
REJECT (C macro)
RETURN (C macro)
REVERSE (C macro)
ROTATE_PLAY_ORDER (C macro)

S

SET_ELT (C macro)
SET_POSITION_ELT (C macro)
SET_PROP (C macro)
SHUFFLE (C macro)
SIZE (C macro)
SORT (C macro)
SORT_TUPLE (C macro)
STR (C macro)
STRING (C macro)

T

TOKEN (C macro)
TOKEN_GET_PROP (C macro)
TOKEN_SET_PROP (C macro)
tokens
TRUE (C macro)
TUPLE (C macro)
TUPLE2 (C macro)