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A
|
B
|
C
|
D
|
E
|
F
|
G
|
I
|
L
|
M
|
N
|
O
|
P
|
R
|
S
|
T
A
ABS (C macro)
ACCEPT (C macro)
AND (C macro)
ANY (C macro)
APPEND (C macro)
ASSIGN (C macro)
B
BOOL (C macro)
C
COMPARABLE (C macro)
CONCAT (C macro)
CONTAINER (C macro)
CONTAINER_GET_PROP (C macro)
CONTAINER_SET_PROP (C macro)
containers
CONTAINS_BY_NAME (C macro)
CURRENT_PLAYER (C macro)
D
DEBUG (C macro)
DICT (C macro)
DIVIDE (C macro)
DUPLICATE_TOKEN (C macro)
E
EMPTY_LIST (C macro)
EQUAL (C macro)
F
FALSE (C macro)
FLOAT (C macro)
,
[1]
G
game state
GET_BY_POSITION (C macro)
GET_CONTAINER (C macro)
GET_ELT (C macro)
GET_POSITION_ELT (C macro)
GET_PROP (C macro)
GET_TOKEN (C macro)
GET_TOKEN_AND_LOCATION (C macro)
GREATER (C macro)
GREATER_OR_EQUAL (C macro)
I
INSTANTIATE_ALL_TOKENS (C macro)
INSTANTIATE_TOKEN (C macro)
INT (C macro)
,
[1]
IS_NULL (C macro)
L
LESS (C macro)
LESS_OR_EQUAL (C macro)
LIST (C macro)
M
MAP (C macro)
MINUS (C macro)
MULT (C macro)
N
NOT (C macro)
NULL (C macro)
,
[1]
NUMBER (C macro)
O
OR (C macro)
P
player
PLAYER_NAME (C macro)
PLUS (C macro)
POP (C macro)
POP_BY_NAME (C macro)
PREPEND (C macro)
R
RANDOM_INT (C macro)
REJECT (C macro)
RETURN (C macro)
REVERSE (C macro)
ROTATE_PLAY_ORDER (C macro)
S
SET_ELT (C macro)
SET_POSITION_ELT (C macro)
SET_PROP (C macro)
SHUFFLE (C macro)
SIZE (C macro)
SORT (C macro)
SORT_TUPLE (C macro)
STR (C macro)
STRING (C macro)
T
TOKEN (C macro)
TOKEN_GET_PROP (C macro)
TOKEN_SET_PROP (C macro)
tokens
TRUE (C macro)
TUPLE (C macro)
TUPLE2 (C macro)
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